National Parks Service

Product ReDesign | UX & UI

Feb-March 2024 (6 Weeks)

Feb-March 2024 (6 Weeks)

Brief

Transform the NPS app into an intuitive, action-oriented tool that supports explorers before and during their adventures. We wanted users to feel both inspired to explore and equipped to do so safely.

Role

UX Research

UX & UI Design

Rebrand

Prototyping

UX Research , UX & UI Design, Rebrand, Prototyping

Team

Catherine Huynh

Cindy Te

Irina Nelecpcu

Amy Cai

Catherine Huynh, Cindy Te, Irina Nelecpcu, Amy Cai

Overview

Problem

The current NPS app poorly prioritized organization, it had information overload, making it difficult to locate essential information when deciding & learning about parks to visit leaving users overwhelmed.


The current NPS app poorly prioritized organization, it had information overload, making it difficult to locate essential information when deciding & learning about parks to visit leaving users overwhelmed.

Goal

Transform the NPS app into an intuitive, action-oriented tool that supports explorers before and during their adventures. We wanted users to feel both inspired to explore and equipped to do so safely.

Design Process

Initial Analysis

Breaking down the app and competitors such as, National Parks Pocket App, Parkwolf, and National parks Trail Guide, we found pros and cons or each.

The existing NPS app and competitors suffered from:

  • Poor content organization

  • Overwhelming volume of information

  • Frustrating UI patterns (endless scrolling, unnecessary pop-ups)

  • Lack of clear planning tools and real-time safety features

Analysis Conclusion

Users needed a way to quickly locate relevant information, feel prepared for trips, and access real-time support while on the trails.

Intentional Design

Intentional Design

How might we help explorers feel confident and safe while experiencing the national parks?

Priority Circles

With an app with so many features, we had to identity our main goals in our redesign

UX Triangle

We broke down the user experience and had that be our foundation during the design process

Information Architecture

Focused on our main features, we were able to breakdown each element that make up the experience

Applying the Designs

Mood Board

We drew inspiration from the colors of the environment that felt warm, welcoming, and adventurous

Personalized Park Finder Filtering System

  • Ability to select favored conditions for trip visit - Weather, terrain, views, trail levels

  • Users can plan and save park visits, see safety alerts.

Organized & Detailed User Experience

  • A central Park hub that prioritizes action: explore parks, trail conditions, weather, education, and navigate—all from one screen.

  • Trail Information to build confidence prior to exploring - views, level, condition, map view

Built-In Trail Safety

  • Real-time trail alerts - Weather, Terrain, Animal, etc.

  • Know your trail community - Live chat to communicate with those on the trail with you if you ever need help.

Conclusion

Call outs + Next Steps

With further space and time, we would look to explore the user experience post completion of an adventure, possibility that there may not be service for the community chat while on the trail, and how might the community be implemented in other park features?

Reflection

This project taught me the importance of prioritizing user experience and emotion —especially confidence and clarity— with specific user journey in mind when designing utility-heavy apps. By shifting from an information dump to a purpose-driven journey, we empowered people to explore nature with ease, safety, and excitement.

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